this post was submitted on 09 Jul 2023
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I know it's long, but this is a pretty well thought out critique of Tears of the Kingdom - giving a lot of thought into what the game got right, what it got wrong, how/why the wrong parts were wrong, as well as how they could have been better.

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[–] Thebazilly@pathfinder.social 3 points 1 year ago

TotK is fairly light on plot, which is fine, since it has to be able to be told non-linearly or missed entirely due to the open world. It is how it is, we aren't here for the plot.

On major plot spoilers:

I was a bit annoyed not by the happy ending (I knew Nintendo was not going to have the balls for it), but by the fact that Zelda is doing a massive self-sacrifice yet again so Link can faff around shooting Koroks into space.

It's not a huge issue, just something that irked me a little. Like, twice in a row?

I was excited by the early trailer speculations that Zelda might be playable in this game, but we've always got to rescue the princess.

I did enjoy the ending despite my complaints, and TotK is clearly GOTY despite how deeply I love FFXVI.