this post was submitted on 26 Mar 2024
812 points (98.7% liked)

memes

10334 readers
1612 users here now

Community rules

1. Be civilNo trolling, bigotry or other insulting / annoying behaviour

2. No politicsThis is non-politics community. For political memes please go to !politicalmemes@lemmy.world

3. No recent repostsCheck for reposts when posting a meme, you can only repost after 1 month

4. No botsNo bots without the express approval of the mods or the admins

5. No Spam/AdsNo advertisements or spam. This is an instance rule and the only way to live.

Sister communities

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] SteveNashFan@lemmy.world 49 points 7 months ago (3 children)

With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.

[–] bruhduh@lemmy.world 15 points 7 months ago

Harambe never forget

[–] Jax@sh.itjust.works 13 points 7 months ago (3 children)

Sure would be cool if more games provided consequences for your actions as opposed to being protected through things like nigh-immortal npcs.

[–] SteveNashFan@lemmy.world 8 points 7 months ago

For sure. After I beat Morrowind, I was impressed to find out it's possible to kill any character and still beat the main quest if you know what you're doing. Hopefully as indie development continues to grow we'll start to see games inspired by it.

Project Tamriel and Tamriel Rebuilt will keep me busy in the meantime.

[–] Anticorp@lemmy.world 5 points 7 months ago (1 children)

BG3 will let you kill or abandon main storyline NPCs, and the world can massively change because of your actions. It's pretty amazing tbh.

[–] Jax@sh.itjust.works 6 points 7 months ago* (last edited 7 months ago)

BG3 is also a one of a kind game, aside from DOS2 (I personally think BG3 is better).

[–] Gabu@lemmy.world 1 points 7 months ago (1 children)

Eh, I do think having some immortal NPCs is better design, as it clearly signals to the player "this person is important, stop fucking up".

[–] FlihpFlorp@lemm.ee 4 points 7 months ago

I think it should be optional sometimes other times let low stakes games and actual choice games do their thing

Most of my Skyrim time is me wanting a low stakes adventure, galavanting across the holds and stabbing dudes and generally enjoying a low stress environment (in terms of consequence)

But sometimes I do wish I could have actual consequences and impact

Idr what game but I was happy my character could change the world but at the same time I was basically freaking out over “omg omg omg what I make the wrong choice or one o didn’t mean to”

It really depends on the player and like I said I don’t want every game to be devoid of meaningful choice but at the same time I don’t want to worry about stepping on the wrong blade of grass

Thank you for coming to my insane rambling