this post was submitted on 06 Jun 2023
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Gaming
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I'm currently DM-ing for an Avatar Legends group. It's a Powered by the Apocalypse system and honestly it's great! We love it and it allows us to make great character driven stories!
Each playbook (think class but shifted towards character archetype instead of mechanical archetype) has an inner struggle represented by unique principles, such as Restraint vs Results or Excellence vs Community. During play, the characters shift between their principles in accordance with their actions, but the point of it is to achieve balance: if a character falls out of balance by moving too far towards a principle, they suffer consequences.
The system also has a horizontal progression system, a tight and unique combat ruleset and mechanics geared towards encouraging rp, such as a character marking the "angry" condition making them be less likely to successfully comfort someone. To remove that condition, the character has to either break something important or to vent their anger on one of their friends, or another player might comfort them to help them work through that anger.
I absolutely love it, but then again, I always preferred narrative based games, which might not be for groups into crunching numbers or fighting everything.
Cool! It sounds like the system takes some inspiration from Masks? If yes I should try it, cause I recently GMed a campaign in Masks and it really was great.
Yes, it does! I haven't played Masks yet, but some of my players have and they say the games are pretty similar in some ways and different in others
They're both great games that share the same heritage.
http://apocalypse-world.com/pbta/games/find
PbtA games are my current addiction. Cartel, Monster of the Week, Blades in the Dark, Ironsworn, Root, Legacy... I need to stop buying books.