this post was submitted on 09 Jul 2023
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[–] pm_me_your_happiness@lemmy.one 7 points 1 year ago (1 children)

Basically this. The party has finished the actual final fight, but you throw something at them and give them some kind of boost that’ll let them go ham. Kind of a form of catharsis, letting them feel like bad-asses. Kinda like FFVII or Demon Souls.

I’m thinking about giving my players a victory lap, where they’ve already beat the BBEG in two or three phases, then have to escape the castle as it crashes down around them. From the rubble comes the BBEG, transformed into a gargantuan monster by his dark god. However, by slaying him and doing a bunch of other stuff, the PCs have finally returned the good diety to the land. He gives them a blessing that’s basically a long rest + massive damage buff. Queue the heavy metal soundtrack while I narrate my players being complete badasses while they fight this massive beast.

[–] SheeEttin@lemmy.world 3 points 1 year ago

Either as a player or a DM, I don't like a huge opponent that's easily defeated.

I do like the idea of a victory lap, where they steamroll their way out after defeating the big bad, but I don't think throwing a bigger bad at them is the best idea, especially if it goes down easily. Maybe if you're setting up the next big bad for the next campaign.

Usually I just do some kind of "the cavern collapsing around you" escape with dex or str rolls, but if anyone fails, I let the people who passed give them help to give them advantage (and they almost always pass, and if they don't, they only lose HP, which at this point is not a big deal).