this post was submitted on 22 Mar 2024
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Idk, the fact these mtx exists at all is bad enough precedent that people react repulsively, because it can only get worst from here on.
Prime example are MMORPGs. F2P MMOs pretty much destroyed the whole genre. You can see it in other multiplayer live service games too, because ultimately games end up being tailored around micro transactions. So saying "you can get this and that through gameplay too!" is a non-argument, as you just end up having to grind ridiculous amounts for it. They'll make things harder and harder to get, then maybe add some time limitations to invoke FOMO, and eventually it will be micro transaction only and at ridiculous prices too. But by that time everyone already accepted it anyway because people can't think back for any longer than their last TicTok video.
One of the things that is tailored would likely be that the game is locked down to prevent modding. While this may not be as much of a concern for multiplayer games (unless the game allows private servers and such), it is more of a concern for singleplayer.
Sure, but the time to tell Capcom that was 5 years ago. DMC 5 had this kinda dumb shit back in 2019. Their microtransactions are never necessary, and it's honestly confusing why they keep pushing them in every single one of their games, unless it's working. What's even more confusing is why people are so hyper-focused on DD2s microtransactions when this is such a well-known issue among anyone who plays Capcom games. Hate Capcom all you like, but this shouldn't have been a surprise to anyone.
Regardless, if people don't make a stink things won't go back and most likely will get even worse.
So, I say, good on them.
Oh don't get me wrong, drag Capcom through the coals all you like, I'm just asking for consistency. People should have been just as pissed at it all the other times, the reason it's still here is because it was normalized. It's like everyone is frothing mad because they shot themselves in the foot.
Also, now that I've seen it; these feel a lot more egregious. There are ones for reviving your NPC teammates (once).
Yeah you get wakestones like candy though, basically every pawn quest at the start rewards wakestone fragments, and most of the pawn quests are just "travel together for a night and a day."
I cannot reiterate this enough times; having played the game for four hours, every microtransaction is pointless. They're a complete waste of money, and I never even had the thought cross my mind that I would need one. All of the items you can pay for are incredible simple to obtain in-game, barring the ferrystones which are kept specifically rare in order to incentivize exploration on foot. Even then, you used to end up with a ton of them in endgame in Dragon's Dogma 1, and I don't expect it to be different for the sequel.
Paying money for a game item that is single-use? That's a pass for me.
Not everyone buys & plays every Capcom title. Most of them are overly expensive anyway, with overly expensive DLC on top of it.
Yup, to me for example this is the first time and it's outrageous. Last Capcom game I bought was Resident Evil Village and they had MTX added after I already finished the game. So I didn't pay attention.
Worse*