this post was submitted on 03 Jun 2023
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Beehaw Support

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Support and meta community for Beehaw. Ask your questions about the community, technical issues, and other such things here.

A brief FAQ for lurkers and new users can be found here.

Our September 2024 financial update is here.

For a refresher on our philosophy, see also What is Beehaw?, The spirit of the rules, and Beehaw is a Community


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.


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[–] Lohrun@beehaw.org 1 points 1 year ago (1 children)

I think that having more than a handful of mods and the users having a way to remove a troublesome mod would be a couple potential solutions. Reddit has that issue with their mods, if you have a mod causing trouble pretty much the only thing you can do is make a new subreddit. (I suppose that is true here too, you can just move to a new instance but that seems like a drastic solution)

[–] metaltoilet@beehaw.org 2 points 1 year ago (1 children)

Exactly. At some point (soon) the whole community may need to have a discussion on how to govern this site.

[–] Lohrun@beehaw.org 3 points 1 year ago (1 children)

I’ve seen some discussion already starting about that. The general answer I’ve seen is, “if you don’t like the rules or how it is being run, join or create a new instance.” Which like… I understand that is a “benefit” of federated content but that answer to governance leaves a lot to be desired.

[–] metaltoilet@beehaw.org 2 points 1 year ago

Yep. I'd rather stay on a community than improve than jump ship. I'm not saying that beehaw is run poorly currently but I do think as it grows (especially around July 1) we're going to need to start talking about it. I'm sure the admins don't want to make their full time job beehaw so a community moderated way about it is a good idea.