this post was submitted on 05 Jul 2023
373 points (97.0% liked)

Asklemmy

43811 readers
970 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
 

I have played Eve Online so many hours, and it's a bad game. Don't do it. you will spend hundreds of hours dreaming about the cool thing you'll do later, but for 99% of players the cool thing will never happen. You will be part of the one percent's cool thing.

Do you have a similar game?

you are viewing a single comment's thread
view the rest of the comments
[โ€“] Rannoch@lemm.ee 2 points 1 year ago (1 children)

I wish there was a way for games like this to not have an annoying, expensive, ever-changing meta! That's always the reason I end up dropping games. Did the same for Hearthstone and League, it was either too expensive to try and have a feasible deck and/or too difficult to have to constantly keep up with changing metas.

[โ€“] HeavyRaptor@lemmy.zip 2 points 1 year ago (1 children)

It would be possible I think, but corporate greed is a thing.

Like if it was $10 a year to get everything, maybe with a slow free to play option.

But there is also a certain addictiveness of cards actually being rare and getting a rush when opening something cool. I don't know how you get that without limiting content and user experimentation, which is where most the fun comes from.

[โ€“] Rannoch@lemm.ee 2 points 1 year ago

That makes sense. I agree that opening card packs and whatnot was part of the excitement and draw. I wonder if there's a way to get the best of both worlds. Maybe a (one-time) paid game rather than free to play, and still have packs and rarity and whatnot, but lock packs behind game experience/quests/challenges/winning/etc, rather than having them available to buy.

I know that probably wouldn't be a popular model for companies trying to wring out as much money as possible from the almost-basically-gambling model where you can buy packs, but I feel like as a player I'd like that a lot more!