this post was submitted on 05 Jul 2023
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I had around 150 by the time I completed the game.

Bonus question: what percentage completion do you have?

I'm sitting on 50.5% right now.

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[–] GoodEye8@lemm.ee 3 points 1 year ago (1 children)

So like mostly the tutorial area? I wasn't feeling it either for the first maybe 10 hours, but then I got most of the starter quests out of the way, started to set my own goals and the game really opened up like BotW. I'm about 150 hours in and there's still so much to do.

[–] macintosh@lemmy.world 0 points 1 year ago* (last edited 1 year ago) (1 children)

I got off the tutorial island 1-2 hours of gameplay ago. So far it feels like a sloppier version of BOTW with significantly more tutorials (for things BOTW taught me without a tutorial!) that is way more linear, and I really do not get the hype at all. I went around trying to turn towers on to try and feel some freedom and am really shocked by how identical the overworld is. Any time I enter caves I die instantly so apparently I’m ages off from being allowed to explore those. If I could return it I would have.

[–] GoodEye8@lemm.ee 1 points 1 year ago

I absolutely get it. One of my criticism of Totk is exactly that, that the start of the game holds your hand too much. Botw was pretty much "here are the main abilities and there you can end the game. Now go do whatever you want." while totk is "this is how you do this, this is how you do that, here you can find this and there you can find that", but once you get through the initial tutorialization the game becomes more like botw.

As for instantly dying in caves, compared to botw totk is actually much harder early game. I died quite a few times at the start but after learning the tools the game gives and how I should approach certain enemies I die (or rather waste my fairies) more out of negligence than genuine difficulty. For instance I don't know why but I refused to fuse horns to weapons, which is pretty stupid because the primary purpose of the horns is to be fused to weapons to increase damage and durability.