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For me it was how seriously Eternal took itself. Doom 2016 had a story but Doom guy didn't care and was just there to kill demons. It was a running joke how little he gave a shit. Then suddenly in Eternal he can talk, was some kind of Chosen one and there's this grandiose story with Heaven etc and it's all way too up itself. I just want to shoot Demons. That's it. Don't try and make it more than it needs to be.
It was the opposite for me, too :D
In Doom 2016, the protagonist gave me those "been there, done that, saw it all before" vibes towards humanity's attempt to use hell energy. He swats anyone away who advises him to wait, be moderate or let them try something else first and simply does his thing. I just don't get what's up with the protagonist in Doom Eternal. It feels like some design-by-committee fake badass who does inconsistent things, he suddenly got that "Fort Grayskull" (or is it the "Power Rangers Fortress"?) place and does whatever the Vega AI says. It feels so whack.
It's called 'The Fortress of Doom', which is a... choice. Fort Grayskull sounds much better, tbf.
Only time Doomguy talks in Eternal is during a flashback, and one word at the end of the second DLC. During the flashback he only says how he must kill more demons.
Funnily enough, I felt the opposite. 2016 seemed more grounded and serious to me while still having some laughs and eye rolls, while Eternal had a lot more arcadey stuff where it felt like the devs either didn't know how to integrate it more seamlessly into the universe or were just doing whatever they thought would be cool rather than what would serve a good story. I think I would have been alright with either version of Doom, but I feel like there is a disconnect between the two newest entries that is just a bit harder to look over.
Yeah, it's that disconnect. You're right. Feels like the games were made by two different studios or something.