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Interesting.
My partner and I played a lot of Diablo 3 and for the winter break, I bit the bullet and bought D4, feeling a bit uneasy as many people online were disappointed.
The obligation to be always online, coupled with the slow servers did not help to ease the uneasy feeling, but after playing for a while, I must say that besides for that online crap, the game feels much more like a rpg than D3.
The world is much more open, and you don’t have to just follow the main quest as there are many side quests spread around.
I get that many people play for the online seasons and to perfect their setup, and I can’t speak for this experience, but if you approach the game as a casual loot action rpg with a big world to dicover, to me it is a much better game than D3.
This was my experience, up until my stats turned into a series of interconnected boardgames. I got a bit lost in the sauce at that point and quit. Up until then I was having an okay time, though.
The mechanics and bosses are an upgrade from 3, but the scaling ruins everything that made the game an RPG. You don't get more powerful when you level up because everything around you gets stronger.
I mean did nobody with any power at that company realize that it's not satisfying for your spells to do less damage, or that your armor getting less effective every time you leveled up was a bad thing?
/rant