In a thread on reddit, someone said that they didn't see what kind of problems the setting would present, and I thought that u/lawrencelot's response was excellent enough to save and share here:
Someone stubbed their toe but has a fear of doctors. An organization develops a robot that can replace a deceased loved one. A family of badgers have built their home under railway tracks (note: this recently happened in my country). Alien contact. Someone is mean to a racist. Trees are growing their roots through nuclear waste from the past. A package was delivered to someone's neighbour and that neighbour ordered the same thing. Clouds start forming mysterious shapes. A kid's balloon flew away. All inhabitants of a city start having nightmares of an apocalypse. Someone throws soup at a famous painting to ask attention for robot rights.
It makes me really happy to see that other people get the concept, especially because I don't pretend to have enough imagination to come up with as many ideas as this, so I'm really hoping that this game inspires others to come up with ideas like this that I can play some day.
I think The Naked Pirates need to be explored more. To me, the idea of a world that doesn't need secrets is a very attractive one, and a villain that attempts to achieve that goal through privacy violations is fascinating. Adventure could explore the reasons people keep secrets and how isolating having such secrets can be. I also think that NostroCramo should be a group of Faithless Reality Syndrome sufferers who want to escape the simulation--an unintended side effect of the drastic increase of the use of VR in society.