this post was submitted on 30 Jan 2024
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submitted 9 months ago* (last edited 9 months ago) by nanoUFO@sh.itjust.works to c/games@sh.itjust.works
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[–] Tar_alcaran@sh.itjust.works 11 points 9 months ago* (last edited 9 months ago)

without ever realising that the game actually respects almost any choice you might decide to make in that moment. Kill both, kill neither, kill the gunmen instead… All those options are accepted by the story.

  • You can't kill both.
  • If you leave, you die by sniper shot.
  • If you wait too long, the snipers shoot one of them.
  • If you attack the snipers, both prisoners die.

All choices come down to the exact same battle. It's literally the same thing as what Mass Effect does, without even the colour-change ending. The quantum-ogre will ALWAYS be in front of you here, and in other places, it's even more obvious.

In the scene with WP, the game won't continue if you don't push the White Phosphorous button. You can absolutely keep playing, for an insanely long time without pushing the button, but you won't progress. The game tell you "Press here to meet Quantum Ogre" and won't let you past without pushing the button.

And then it tries to be all deep, by telling the player they chose to push the button. The game would be significantly more impactful if these choices DID matter. You can't place blame on a player if the ludology doesn't allow deviation.