this post was submitted on 09 Jan 2024
375 points (98.7% liked)

Technology

59454 readers
4708 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

Unity Software to lay off 1,800 employees as part of a corporate restructuring::Unity Software is slashing about 25% of its workforce just eight months after announcing its prior round of layoffs.

you are viewing a single comment's thread
view the rest of the comments
[–] FrankTheHealer@lemmy.world 24 points 10 months ago (2 children)

How long until Godot is a drop in replacement for Unity lol. We need open source to save us from these asshole corps

[–] Blackmist@feddit.uk 13 points 10 months ago (2 children)

I suspect most developers will go to Unreal rather than Godot.

[–] mojofrododojo@lemmy.world 10 points 10 months ago

I'd hoped to see Unreal grow into a do-it-all engine with as much flexibility as Unity. Instead they've focused on extremely high detail (nanite) visuals and have built one hell of an FPS engine with some flexibility. But it's not a great fit for many applications.

Godot poses some difficulties with console deployment, but if you look at what Godot's built in the last 3 years compared to how Unreal or Unity have advanced.... I'm pretty stoked about Godot.

[–] FrankTheHealer@lemmy.world 4 points 10 months ago (1 children)

Unreal isn't a great option either tbh

[–] Blackmist@feddit.uk 3 points 10 months ago

Depends if you value industry standard employee skills, or premium support, or ability to launch on consoles without hiring a third party to port it. Yes, it's proprietary, but they're old and reliable, and swimming in so much Fortnite money that you can reasonably expect them to be there for the lifespan of your project.

If you're a lone wolf game developer and can't afford support or salaries for others, then Godot will be just fine. Your business plan is likely just "make a cool game and see how it does".

[–] ahriboy@lemmy.dbzer0.com 0 points 10 months ago

The time enshittification worsens.