this post was submitted on 08 Jan 2024
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Wizards of the Coast denies, then confirms, that Magic: The Gathering promo art features AI elements | When will companies learn?::undefined

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[–] sebinspace@lemmy.world 1 points 10 months ago (1 children)

I think a lot of what you’re saying is coming from the perspective of a profit motive. That’s certainly one way of looking at it, but I personally wouldn’t start something like this with a profit motive. Personally, the “cool factor” alone would be motivation enough for me, but this would require the game as a whole operating in a way other TCGs do not.

I'm not talking about foils, but categorically better cards. You are going to have card developers with a vested interest to make sure their cards get played, and that generally means making cards at a higher power level.

I also was talking about overall card quality, not specifically foils. Other than that, power creep is always going to be a thing, regardless of the motives of the project owner.

But the nice thing about open source is that if you don’t believe it’s a good idea, you don’t have to participate.

[–] HobbitFoot@thelemmy.club 1 points 10 months ago (1 children)

Other than that, power creep is always going to be a thing, regardless of the motives of the project owner.

But it is a major problem for closed source systems which can be made worse if open source methods are used on cardboard. Is someone going to want to keep playing a game when they buy some boosters but find out that some of the people they play with won't play with those cards? Even worse, there isn't a uniform way to define formats?

But the nice thing about open source is that if you don’t believe it’s a good idea, you don’t have to participate.

But no one else is participating either. There are fan made TCG's, but none of them adopted the open source model. There is one body that designs cards and I don't see that changing. Even then, the trading or collecting part of that hobby goes away; they become Living Card Games instead without the collectable nature of more traditional distribution systems

[–] sebinspace@lemmy.world 2 points 10 months ago (1 children)

If no one’s done it, we don’t know if it’ll actually work, we can just theorize. I don’t see the harm in anyone trying, and I don’t particularly care for defeatism.

[–] HobbitFoot@thelemmy.club 2 points 10 months ago (1 children)

This isn't defeatism, but pointing out potential flaws in a system being developed. If designers can't address potential fatal flaws, the system won't progress.

[–] sebinspace@lemmy.world 1 points 10 months ago (1 children)

Alright, well I can’t be expected to have all the right answers. What do you suggest?

[–] HobbitFoot@thelemmy.club 1 points 10 months ago

I think you can have a community designed game, but you are going to have an internal organization to it.