No Stupid Questions
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Back in the olden days I learned programming and made games with BlitzBasic and PureBasic. A simple programming language, but with included functions to easily display sprites on a screen or play a sound. Everything else you had to do yourself, so it wasn't a game engine, but you still could have results quickly without too much boilerplate code. It was great for learning, together with the community around it.
Or you could start with the Godot engine. That way you could eventually make bigger games. But for learning game-making and especially programming from scratch it's too high level. Better learn the basics first, write a lil' Tetris, Game of Life, Screensaver etc. before using complicated huge tools.