this post was submitted on 02 Jul 2023
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Breath of the Wild and Tears of the Kingdom are both fantastic games - and Tears of the Kingdom really does feel (to me) like they just took Breath of the Wild, and added a few more years of dev time to it.

Where do you think Nintendo will take Zelda from here though? Can they keep with the same new formula? Should they? Will a more traditional game feel disappointing after this?

I don't really know what I want myself. I think they should try something different though. At the same time, I can't help but think I'd be disappointed if the next game was more similar to something like Twilight Princess. Have they boxed themselves in?

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[–] Stovetop@lemmy.world 4 points 1 year ago (3 children)

I agree with this.

In a later part of Tears of the Kingdom, I was presented with one puzzle. A large object needed to be transported up and to the other side of a large room. There was a big spiraling rail going up to the other side, along with a hook and some Zonai fans. So I thought "Just stick it to the hook and propel it up with fans." Easier said than done, unfortunately, because there were supports along the rail that would stop it from moving further.

But then I remembered I had time powers. So I just grabbed the object, held it up about halfway on the other side for a good 10 seconds, and let it fall. Then I just climbed up the other side, rewound time on the object to lift it back into its midair position, and grabbed it with ultrahand.

[–] GoronKing@lemmy.world 3 points 1 year ago

I know exactly what puzzle you're talking about. I did pretty much the same thing lol

[–] bighi@lemmy.world 3 points 1 year ago* (last edited 1 year ago) (2 children)

You’re talking about the room to retrieve the arm or leg for the construct?

I just went through that room yesterday.

You just hang the hook sideways and problem solved. It will pass through all the supports, carrying the box.

[–] Stovetop@lemmy.world 3 points 1 year ago

That's it exactly. I thought it might be something along those lines, since there is obviously a solution they intended with the way the room is set up. But ultimately, after finnicking around with it for a minute or so, it just dawned on me that lifting it and rewinding time would just be way quicker and more direct, so that's what I did. The way this game is able to accommodate multiple solutions is a thing of beauty.