this post was submitted on 05 Jan 2024
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There's always been the balance between war gamers and role players (not limited to DnD). War gaming can be fun, but I don't think DnD is especially geared toward it. Likewise, role playing is nice, but those hardcore no-meta (at all, there is no way to have a laugh ooc) aren't my thing either.
When starting a new campaign, I like to ask whether the players prefer role-playing or roll-playing. This also serves as a nice ice breaker for discussing meta.
If you have problems finding a proper DnD group with little role playing, you might want to check out other game systems which focus less on it. Warhammer (including the Pen and Paper systems) seems to focus more on the numbers and strategy aspect.
Not that you can't roll-play in DnD, you just need to find the right group and campaign. A friend of mine once made a campaign where we started in the room we were currently sitting in, but with the stats on our papers, where our world was being invaded by demons. So it's definite possible to be yourself.
Isn't like 90% of the rules for DnD just rules for combat and treasure? Literally every single class in DnD is a combat class. And when people talk about their DnD characters they say "I played this Dragonborn Cleric..." or "Multiclassed Tiefling Mage/Rouge" and not "I played this Dwarf that had really good proficiency in Persuasion and 'Use Rope'". [Btw is 'Use Rope' still a skill in newer DnD editions?].
DnD started as a war game
No it's not. :)
Yeah I was going to say: D&D is a lot more geared towards numbers and combat encounters than many other TTRPG systems. My main issue is actually finding players who want to engage in the co-creation of story rather than combat optimisation (not that they preclude each other, but oftentimes if you've built your character as a hammer, everything can start to look like a nail).
The current DnD system does definitely have a combat system and enough rules to get you started, though it's way less rule-heavy than most Warhammer, Shadowrunner, and even previous DnD PnP systems I've played. It feels more like starting guidelines than a proper system.
I've considered playing stars without numbers and Fate Core, which should apparently be a very rule-light PnP system, though haven't gotten around to them yet.