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Thanks for the idea. That link is quite comprehensive! I didn’t detail this well in my post but we tried this earlier today. Near our house we do have a large chicken farm so I went through and eliminated them down to around 50 chickens. I’m not totally convinced that this farm is in a loaded chunk when we are home.
At our house have about 10 horses/donkeys/skeleton horses. Cows about 15 and sheep about 30. We also have about 30 dogs altogether. So even if the chickens count we should be well under 200 after tonight’s slaughter.
I’m also not convinced it’s related to the mob cap because when one person quits multiple monsters start spawning immediately.
That's really interesting that you get multiple mobs spawning right after one person leaves. Have you tried a new world (at least temporarily) and see if the error persists across worlds?
You could also try copying the realm locally to play on a PC and test if mobs spawn - you'd need to have all 3 players connect to the local IP however.
Also, perhaps the game rule was updated? No idea how that would work as I believe game rules are server based and not per user.... but you can try fixing it with:
The last idea I have is that perhaps you fought the end dragon last weekend? There is a forced chuck load/persistent area in the end once it's been loaded for the first time.
There are a few Jira/Bug reports over the past year or so with users experiencing similar issues - however, none seem to have a solution. Not sure if that means that it fixed it for the user after an update or not.