this post was submitted on 01 Jan 2024
386 points (97.8% liked)

Games

16742 readers
923 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Sanctus@lemmy.world 23 points 10 months ago (2 children)

That may be true now but it wasn't always. If they hadn't made the classics they wouldn't be the giants they are. The incentives changed, and it was a short fall into the pits.

[–] linearchaos@lemmy.world 12 points 10 months ago

It's not impossible, but it makes it a hell of a lot harder. The pockets of the shareholders are almost always directly opposed to the wants of the players. The public company needs to fight the shareholders not to rake the players over the coals or through other means gain 20% per year. Every time the big ships gobble up the small fries, the odds readjust toward late stage capitalism

[–] MurrayL@lemmy.world 5 points 10 months ago (1 children)

I'd say it still holds some truth - Activision started out as a private company and didn't go public until 14 years later.

Once a company goes public, it suddenly has to answer to shareholders instead of just its owners, and that's how any creative vision gets diluted and, eventually, lost completely.

[–] Sanctus@lemmy.world 2 points 10 months ago

True, on the other hand Nintendo was public when they made it big in the 1980's. They were public before they stopped making trading cards and well before they thought of Mario, Kirby, and really any of the ninetendo characters we love. The same is true for Sega. What happened was C Suites starting putting their fudiciary oath to the shareholders above all else, even company name and reputation. Which, in today's age, might explain some of FromSoftware's uniqueness, as they are a private company.