this post was submitted on 10 Dec 2023
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Depending on the magic it might not make sense because people could heal everything, although you could explain it away by saying that the character could not afford a skilled healer.
I looked it up and the first known wheelchair that you could move yourself in was invented in the 1600s, which was after firearms became relatively common.
Of course wheelchairs were after guns, after all how you fight in a wheelchair before that
Personally I think of guns as just being specifically missing in fantasy, rather than a marker of when it takes place. Like crossing an ocean in a sailboat doesn't feel out of place, even though the people who did it in real life had guns.
Yeah the typical D&D setting is not "mediaeval period but with magic". It's a weird hodgepodge of mediaeval, renaissance, early industrial, and classical technology, fashions, and cultural practices. If there's something from any time period from 3000 BCE to 1700 CE and you want to include it, you pretty much can, and it won't feel out of place in a typical D&D setting.
Yeah, there are some books I've read where their technology is clearly advanced enough for guns (ex: The Wheel of Time has advanced metalworking and fireworks, basically all you need to make a gun), but it would completely ruin all of the combat scenes and mess up the plot.