this post was submitted on 05 Dec 2023
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Seems like Bethesda wants another go at this

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[–] ampersandrew@kbin.social 13 points 11 months ago (3 children)

My problem with it last time around, which was not the problem most people took with it, was how much of a cut Valve and Bethesda took before the mod maker saw any of that money. It's Valve's store and Bethesda's IP, sure, but if Bethesda was going to take that much of a cut, they should at least be spending some of that money on policing the bad actors in the paid mod scene to make sure it's all legit so that they earn their cut.

[–] MagicShel@programming.dev 12 points 11 months ago (1 children)

Also if I pay for a mod and they release a patch that breaks it (seems unlikely but we've already gotten about two or three more patches than I expected), I would expect them to fix the mod or pay the creator to do so.

Oh and I would expect them to magically resolve conflicts between paid mods.

If a free mod breaks and never gets fixed, or a free mod breaks another mod, fair I have no expectations there. But once I fork out money that's not a mod, that's a product now. And if Bethesda is taking my money, they are responsible for the product.

[–] ampersandrew@kbin.social 2 points 11 months ago

As long as you can easily turn individual mods on and off, I personally wouldn't have the expectation that one mod must not break another mod. I also don't mod much, but that's why I see potential in paid mods. What's out there the way things are now usually doesn't float my boat, and I'd like to see what we get when people can support themselves in producing mods.

[–] 50gp@kbin.social 5 points 11 months ago* (last edited 11 months ago)

and they still dont seem to be interested in offering the full toolchain for the engine, including official mesh and anim import/export plus documentation for the formats

[–] Butterbee@beehaw.org 4 points 11 months ago

Yep! Like I said, a lot of the negativity is pretty justified. I just wanted to provide one positive for people to see.