this post was submitted on 28 Nov 2023
221 points (96.2% liked)

Games

16729 readers
577 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Gabagoolzoo@kbin.social 8 points 11 months ago (2 children)

What other metric would you use to measure "top sellers", flat units sold? $10 indies and games on sale would probably dominate that list. Seems the most sense to base it off of revenue.

[–] BruceTwarzen@kbin.social 6 points 11 months ago

Yeah i don't get it. People are underselling just how much that is. I can't even buy one in my region, and i think there are many more. The number would be even higher if you could buy it worldwide like a game.

[–] BlemboTheThird@lemmy.ca 2 points 11 months ago (1 children)

It's not like they're mutually exclusive. Seems to me like measuring by flat units sold is equally as useful as total value.

[–] Gabagoolzoo@kbin.social 5 points 11 months ago* (last edited 11 months ago)

Units sold is really only useful if comparing similar products. You wouldn't compare how many yachts are sold in a year vs how many toothpicks or sticks of gum, by the same logic it makes no sense to compare a $500 gaming console to a $2 indie game either. Steam sells a lot of different products, I mean how would you measure F2P games which are not even sold by unit in the first place? How about DLCs? Software licenses?

And I would argue the info is useless anyway. All the list does is give you rough idea on what's making money on Steam, there are no specifics given. No one is using this data for anything serious.