this post was submitted on 27 Nov 2023
317 points (97.9% liked)
Asklemmy
43908 readers
1020 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Roguelike exploration without the endless list of items and far less scaling.
Like if Valheim complexity ended at Dark Forest, but had the same variety of areas to explore. Honestly Valheim with less scaling.
I think it would be a lot more boring and less challenging than the current Valheim. And the game is already pretty grindy as it is.
It would eliminate the grind and make it about exploration instead.
And what would be left? A few hours of not-so-challenging sailing around to find the boss spawns? It reminds me of this: Given the opportunity, players will optimize the fun out of a game.
If you want exploration for exploration's sake, maybe play a game like Elite Dangerous?
The question was what people wanted to play, not how would you convince someone else their game preferences are wrong.
The boss fights are the least interesting part of Valheim.