this post was submitted on 24 Nov 2023
1059 points (100.0% liked)

196

16412 readers
1943 users here now

Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] HRDS_654@lemmy.world 20 points 11 months ago (1 children)

Counter, or maybe side, argument; the problem is that nobody has actually done it well. There is a very real difference to be made using real time pathtracing, but everyone is distracted by pretty lights.

[–] LapGoat@pawb.social 5 points 11 months ago* (last edited 11 months ago) (1 children)

counter counter or maybe side side argument, teardown had voxel destruction with ray tracing i think.

maybe not, the wikipedia article is a bit vague on it.

it says they were initially implemented with raytracing, but idk if that means the final game utilizes raytracing.

neat game though.

https://en.m.wikipedia.org/wiki/Teardown_(video_game)

[–] Maven@lemmy.sdf.org 4 points 11 months ago (1 children)

Is it a bit vague?

Ultimately, ray tracing was used for most graphics elements, allowing for more realistic lighting.

[Reviewers cited] its use of ray tracing

Source article: "Ray tracing is so crucial to Teardown that the world goes black if you turn it off"

I think it's pretty clear, tbh.

[–] LapGoat@pawb.social 1 points 11 months ago

ah yeah there ya go, twas used for lighting, which we were trying to find an example of other stuff.

oh well.