this post was submitted on 16 Nov 2023
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So I was watching a few youtubes and remembered how the vast majority (of like the ten) nes games me and my sister had were hard as all hell. I loved to play Little Nemo and Street Fighter 2010 but I am pretty sure I never made it past the third level of either. Let alone infamously hard games like The Lion King.

Which got me thinking. Basically every game for the past 20 years has been designed around instant gratification and being accessible. We outright had to make a new concept "hard but fair" to account for games like Dark Souls that are designed to be difficult but beatable as opposed to putting you in a death spiral if you hesitate too long on a hard jump (hello Ninja Gaiden).

So do the younger folk even have a concept of a "favorite game" where you likely never experienced more than fifteen minutes worth of content?

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[โ€“] communist@beehaw.org 12 points 1 year ago (2 children)

I brute forced my way through learning starcraft, it took literal years to get out of the bronze league, probably my most played game of all time. Can't wait for immortal gates of pyre.

After years of dominating everyone at my high school in LAN parties, we finally got the Internet at my house and I played my first few online games.

I got my shit wrecked 10x in a row. Haven't played SC online since lol

[โ€“] azthec@feddit.nl 1 points 1 year ago

Yea StarCraft 2 was this game for me. I first saw some beta gameplay from TotalBiscuit and just got hooked into it and I was so ridiculously bad. I still play every year around Christmas for some reason