this post was submitted on 03 Nov 2023
291 points (89.2% liked)

Games

32475 readers
1517 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes.

For 2 of these games (Armored Core 6 and Gran Turismo 7), the major draw for me was the MP and I haven't even gotten to check out MP yet because it's locked out until you get passed a certain point in the progression system. Fuckin' why do any developers do this? I just wanted to play with my sister but we have to get through most of the fucking game before we are allowed to do the multiplayer modes. Such bullshit.

you are viewing a single comment's thread
view the rest of the comments
[–] Katana314@lemmy.world 22 points 1 year ago (1 children)

I can’t say I agree with this take.

I’ve played some games where the hero gets all of their tools from the outset, and it ends up being really hard to figure out when to use each one. Comparatively, when you slowly unlock things during tutorials, you’re building a mental framework of how combat should go, and on each unlock, get some time to work out how that fits in.

In fact, it’s something I think is an issue with fighting games and their competitive-only mindset. People play the 20 tutorials in quick sequence, get confused by a Reverse Upper Back-Airdodge-Cancel input that’s only going to happen in high-level play, and feel overwhelmed.

[–] Kolanaki@yiffit.net 18 points 1 year ago* (last edited 1 year ago) (1 children)

I'm not really talking about powers or skills your character can get; I'm talking like being able to get into multiplayer, or the settings, specific game modes, etc.

Using GT7 as an example again, you can't even get to the settings page until you have gone through a very niche "tutorial" race mode that is unlike the rest of the game, and also sit through a 20 minute unskippable cutscene (which plays everytime you run the game unless you go into the settings to disable it) before you're presented with the main menu screen.

[–] Katana314@lemmy.world 5 points 1 year ago (1 children)

I mean, arguing against unskippable cutscenes or misrepresentative tutorials is basically like comedians pegging on airline food.

[–] Kolanaki@yiffit.net 5 points 1 year ago

Airplane food is actually more palatable than unskippable 20 minute cutscenes, IMO.