this post was submitted on 28 Oct 2023
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Dragon's Lair

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[–] Kabutor@lemmy.dbzer0.com 36 points 1 year ago (1 children)

you try to not play any arcade if you haven't seen anyone else play first, that cost you money :) My experience with Dragons Lair is that it was a nice game to watch, and a bad game to play, it was expensive and as someone else said in the thread it requires you to memorize the movements, it was never random

[–] cantstopthesignal@sh.itjust.works 15 points 1 year ago (1 children)

Quick time events are such a garbage game design concept

[–] WaxedWookie@lemmy.world 7 points 1 year ago* (last edited 1 year ago)

As an interactive method of storytelling, I think they're fine (but not my thing). I think the problems really emerge when you try to combine them with the revenue-driving elements of an arcade machine - the challenges need to be designed to kill you so you'll keep paying rather than giving you choice or staking you in to the story further.