this post was submitted on 26 Oct 2023
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You could also just put it on a list to keep an eye on and look at it in six months or a year later.
I think that a number of times, publishers put out a half-baked release but do ultimately see the issues at release fixed. Fallout 76 was horrendous at release, and while it's still not Fallout 5, I think that the updates have made it a decent game. Cyberpunk 2077 also wasn't ready at release, and while I haven't looked at it recently, my understanding is that with updates and DLC, it's also pretty decent. Paradox does have a history of titles that see a lot of post-release work.
I think that in many cases, the patientgamers crowd -- wait at minimum a year after release before looking at a game -- has the right idea. They may not get the absolute latest, blingiest stuff. But:
Many bugs are often fixed by then. You aren't the guinea pig.
The hardware it runs on is cheaper and/or performance is better.
People will have done up wikis to refer to.
The game itself may cost less.
DLC is out. For many games -- Paradox games in particular -- a lot of the content is in the DLC, and the base game is kind of dwarfed by the DLC. For a number of these, a new title in a series isn't going to be as good as the last before a lot of DLC has come out.
Mods are out. For some games, particularly on the PC, mods make the game vastly better.
I'm not saying that everyone should do that. But in this case, we knew going into the release -- and the developer announced -- that the performance wasn't where they wanted it to be at release. So I think that this is a good candidate to wait on. Either they improve performance post-release or they won't. Either way, you'll know prior to purchase. Plus, hardware keeps getting faster, so to a certain degree, performance problems solve themselves.
Eh, I wouldn't disparage the parent commentor for giving the release-day version an earnest try. Some people will be okay with the game in the state it's in right now, some won't, and that's fine.
I think they also would agree they expect it to get better with another 6 months of active development, especially preparing for console release.
For almost $100 bucks at release (over $100 for any deluxe version), I personally expect finished products without excuses. The odd bug is of course not an issue, but I'm not a beta tester at that price. At $20 or $30? Meh. $89 and up? No dice.
I'll remain on the sidelines until the issues are resolved and see if it grows into a quality replacement for the first one. Hopefully on sale someday. That's for sure my stance. These game releases are getting less and less exciting, because we are seeing more and more issues at release. I'm not ready to admit it's excusable.
I won't disagree with your stance, but I have just one question...
In which currency are you getting $100 for the basegame? Canada it's $70 (rounding up), but pre-release it was C$60, USD it's $50, in NZD it's $80. The deluxe version isn't worth it at all, you basically get the Golden Gate Bridge and the promise of a few assets and a DLC over the next year... for double the price.
I stand corrected, it does look like it's $68 CAD on Steam. I could have sworn it was $89 at some point, but obviously am wrong on that.
It's OK, your screen must have been upside down when you were looking at the Steam page... :)
Lol I better check
Yes that can be a wise solution, can't argue with that but I don't want to normalise the idea of releasing games in a heavily underbaked condition, which unfortunately became the norm in the recent years (although releasing too early was common in the 2000's as well).
EDIT: I know your comment wasn't about normalizing underbaked games at release, but I just wanted to rant a little bit.