this post was submitted on 22 Jun 2023
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cross-posted from: https://programming.dev/post/161693

We’ve been really busy this year so here’s a recap of the best additions since v2.0 was released a year ago.

New in v2.5 are Mirrored Maps!

We now have an installer program!

  • Helps with getting the game running well on modern computers for you and also handling the mirrored maps download and installation.

New game modes:

  • Zero Rando - great for first-time Deus Ex players! Disables all randomization features but keeps all the bug fixes, QoL improvements, and balance tweaks.

  • Randomizer Lite - Great for players who haven't played Deus Ex in a long time, or those who are intimidated by the full randomizer, or if you just want to keep the original mood of the game.

  • Serious Sam mode - same as the normal Randomizer but with 10x as many enemies with difficulty tweaked to compensate.

  • All 3 of these new game modes can also be combined with other mods: Lay D Denton, GMDX, Revision, or Vanilla? Madder.

Enemies Overhaul:

  • Randomly spawned enemies can now get randomly generated patrol routes.

  • New enemies with slightly different stats and appearances, see the wiki.

  • Randomly spawned enemies now appear as the same faction as the enemies near them. (No more Thugs with MJ12 Troopers.)

  • Enemies now have a random chance to have a helmet added or removed, and an additional chance for them to get a visor. A helmet slightly reduces damage, while a visor makes them resistant to pepper spray and gas grenades.

We're now at 56 goals with randomized locations, with 228 locations for those goals.

We're up to 177 bingo events for our built-in bingo tracker

Accessibility improvements:

  • New spoiler buttons on the Goals screen in case you get lost:

  • Show Spoilers: shows where goals are

  • Show Nanokeys and Show Datacubes: similarly highlights the locations so you can see them through walls

  • Goal Locations: tells you the possible locations for goals without spoilers or cheating

  • Entrance Locations: Provides a list of all the possible entrances in your current map (for Entrance Rando only)

  • Entrance Spoilers: Provides a list of all the entrances in your current map as well as where they lead (for Entrance Rando only)

  • Improved Training mission

Reduced pixel hunting

  • Datacubes/nanokeys/medbots/repairbots now glow

  • Crates that become emptied out now turn into cardboard boxes so you know from a distance

  • Improved visibility for some goals like a new in-game map of the ship and emails referencing the locations of goals.

  • Training mission improvements including explanation of some of Randomizer's features

  • Map teleporters are now visible and show text of where they will take you, especially useful if you're playing Entrance Randomizer mode or with Mirrored Maps enabled

Music Overhaul

  • Random song chosen for each area

  • Ability to add music files from Unreal and Unreal Tournament (someone in our Discord also added in music from Red Sun with some easy config file editing!)

  • Continuous music which keeps the music playing smoothly even if you die similar to Super Meat Boy

Support for the mod Vanilla? Madder. v1.75

  • This mod adds tons of new mechanics and I think when you combine it with Randomizer you get the most in-depth Deus Ex experience possible! We've been working together so when they released their update on April 10th we were ready with support on the same day!

Choose what map to start the game

  • If you want to start in Hong Kong or Paris, for example. You’ll start with an appropriate amount of skill points, augs, and equipment. Likewise, the bingo board will be intelligently built and scaled to match your position in the game.

Other Improvements

  • We've improved physics with enemies receiving knockback from high damage, and improved physics on gibs.

  • We've recently added a leaderboard in-game! Make sure you enable Online Features because it's disabled by default. Also check out our Mastodon bot (Twitter started banning bots, Mastodon is like an open source and community-run version of Twitter) https://botsin.space/@DXRandoActivity

  • Left clicking to use items even if you don't have inventory space for them, such as medkits, armor, and food

  • Tweaked some numbers to make the rates of enemy types, weapons, and items a bit more varied from run to run.

If you haven’t seen Deus Ex Randomizer before, here’s the trailer from v2.0 to give you a taste of the features already included:

Download here: https://github.com/Die4Ever/deus-ex-randomizer/releases

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[–] joniejoon@lemmy.fmhy.ml 1 points 1 year ago (1 children)

Would the no-random mode be a better way to play first time compared to the other mods that are out there? I always get a bit overwhelmed with all the options and the installation process.

[–] Die4Ever@programming.dev 1 points 1 year ago* (last edited 1 year ago)

I mean I'm biased, but I definitely think it's up there. IMO GMDX and Revision change a lot compared to the original game. The real competitor to our Zero Rando mode is probably the Transcended mod which keeps things very vanilla. We have some balance tweaks that probably make things more balanced (to maximize the number of viable approaches across different seeds), while Transcended keeps everything more vanilla. A good benefit to Zero Rando mode is that once you're done playing the game normally you can easily play it again with some or all randomization features enabled.