this post was submitted on 18 Oct 2023
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Update: thanks all for the very helpful advice! I think it’s really special that not one of you dunked on my DM. You all seem very supportive of a broad range of play styles and that’s a sign of a very healthy community.

I reached out to one of the more experienced players in our party, and I’ll be pinging our DM at some point over the next week. I’ll see if we can switch gears or if not leave peaceably. Thanks again.

Recently got into DND. Watched two seasons of Dimension 20 and loved them. A friend of mine offered to try DMing for our friend group. We meet every two weeks for 3-4 hours. We're playing Pathfinder using the Foundry online interface so we can play remotely.

Apologize if I mess up any terminology, I'm new.

I am two hours into this week's game right now (in another tab), and I'm so fucking bored. We're in some underground tunnel system, and just getting bombarded by completely arbitrary enemies.

Last round we spent three hours fighting a mimic and a gelatinous cube, and there was no explanation for why they were even in the cave in the first place. We haven't had a conversation with an NPC in three sessions. End of the round we come across some weird tunnel system with giant moths on one side and giant larvae on the other. No explanation for why they're there. We start coming up with a plan on how to kill them so we can get the loot they're guarding, but it was the end of the session.

This week, right when we start and try to do something about the moths, we get attacked by morlocks that came up the tunnel behind us, fight them for an hour and a half, and the remaining ones just run off. So now we're finally dealing with the moths.

Anyway, we're doing this on a giant map in Foundry. Nothing is theater of the mind. It's all very literal, and it feels like I'm playing an incredibly slow PC game just sliding my token down tunnels. Nobody is really roleplaying. We rarely get any details during our battles beyond "they look really hurt."

I don't expect anybody I know to be at the level of Brennan or whatever at DMing, but there is just no entertainment value for what we're doing here, we're constantly in combat, none of my skills are useful (because we're just fighting mindless monsters), and it's like a solid 10 minutes between my turns.

Like end of last round, I floated the idea of trying to mount and tame one of the moths (I'm a halfling, and they're big), and my DM just said "I mean, that's pretty dangerous. If you're ok rolling a new character, you can try it." Like geez, sorry for trying to make it interesting. At least give me an in-game reason for why I shouldn't do it.

I really want to quit. Any advice?

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[–] TheActualDevil@lemmy.world 4 points 1 year ago

You raise some good points about VTTs, but on the other side, I'll say that it also provides some tools that can make an immersive experience easier. I DM'd the first time on roll20 and got really into it.

We were doing Phandelver and I made a bunch of custom maps to supplement the default because it allowed me to have different music for each map so I didn't forget to change it for atmosphere.

I uploaded a bunch of custom .pngs for tokens and stuff on maps.

Made handouts for monsters and important NPS so the players had a better picture of it than the small tokens.

Sound effects for events.

You can set dark vision and view distance for each character so you don't have to keep track of who can see what.

You can put AC and HP on tokens for players and enemies only viewable by the DM for easy tracking.

You can have tokens hidden on the map that only the DM sees and can change the layer when the trap is sprung.

It actually made my fist time running a game a lot easier and the tools enabled me to be more creative as I found new things I could do. Also, I'm bad at voices so I got a voice changer program and it was much better for them than my poor attempts at sounding creepy or scary.