this post was submitted on 17 Oct 2023
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Something Wicked Games snatches another veteran for their horror-RPG

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[–] Phanatik@kbin.social 43 points 1 year ago (2 children)

Don't work at Bethesda. Not going to claim this is in anyway accurate. Maybe the reason they left was because they weren't allowed to design interesting quests and thus were tired of being railroaded. I say this because any quest designer is essentially a storyteller so for quests to be so bland to lack character has to be intentional.

[–] echo64@lemmy.world 7 points 1 year ago (1 children)

maybe, but also they were a /lead/ so should have had some level of agency there.

[–] rockerface@lemm.ee 0 points 1 year ago (1 children)
[–] echo64@lemmy.world 7 points 1 year ago

I'm more trying to be realistic, It's difficult to imagine how you would hire a lead anything and not give them any agency into what they are doing. That's the whole point of lead, to lead the others in the goal of whatever that thing is.

I think that you can be marginalised and restricted, but it's pretty unlikely this person, as a lead, had no agency about quest design

That also does not mean that they couldn't do something better elsewhere. Just that assuming that they were locked down by bethesda into writing boring one note quests seems... like a reach.

[–] Fredselfish@lemmy.world 1 points 1 year ago (3 children)
[–] Chet_Awesomelad@kbin.social 28 points 1 year ago

The writing is the strongest part of the game in my opinion. But the writing almost NEVER translates to interesting gameplay.

As an example, there's a quest where you're tasked with tracking some bad guys through a labyrinthine canyon, then you need to search for clues to find out where they came from, who hired them, etc. The gameplay for the quest is about the least imaginative way to interpret that story - the tracking is just following waypoint markers on your screen; the combat is just shooting four basic enemies; and finally the "search for clues" is just looting one item from the enemy leader's corpse. Then you fast travel back to the quest giver and get some credits as a reward.

Nearly every quest is like this. They present an interesting story via the dialogue, but then the actual gameplay for the quest is always just travel to a location, shoot some bad guys and/or pick up an item and/or talk to a person, then fast travel back and get some credits.

[–] distantsounds@lemmy.world 8 points 1 year ago* (last edited 1 year ago)

Yes, it is a lifeless game in its current state. The framework is there, but everything has the feel of a shopping mall that’s going to be torn down in couple months EDIT: a screenshot of New Atlantis

[–] BigBananaDealer@lemm.ee 5 points 1 year ago (2 children)

i personally find the main quest to be bethesdas best. lots of great quests i just played one a few days ago that left me speechless

[–] Epicmulch@lemmy.world 1 points 1 year ago (1 children)

That's what I'm saying. Almost all of the main quests are some of Bethesdas best ever. I really don't get all the hate for this game. It's not perfect by any means but to say it's garbage is just wrong. I'm pretty new to Lemmy and I can't help but compare it to what I see back over at reddit. More hive mind bull. The Internet told me I need to hate this thing so I hate it.

[–] BigBananaDealer@lemm.ee 1 points 1 year ago

yep exactly, everything about bethesda has been shit on ever since fo4 release, and 76 made it much worse. its like nobody actually enjoys gaming anymore, its just a side picking insult throwing cult

[–] PoopMonster@lemmy.world 1 points 1 year ago (2 children)

Agreed and much like skyrim this game is better enjoyed with minimal fast traveling, the problem is that fast travel is just too convenient and people will complain that it's just talking and loading screens without actually enjoying the exploration.

[–] baropithecus@lemmy.world 4 points 1 year ago (3 children)

I'm intrigued, how the hell do you explore in this game? I thought the only way to get from system to system and planet to planet is to click through menus. The only choice seems to be whether I'll go back to the ship and click through menus or stay where I am and click through menus.

[–] Goronmon@kbin.social 2 points 1 year ago

Within a system you can bring up the "scanner tool" view in the ship to then point yourself to a planet and travel that way.

But to to travel to various systems, yes you'll need to use a menu. But then I'm not sure how you would expect to fly between systems without some form of menu to select where you want to go.

[–] Epicmulch@lemmy.world 1 points 1 year ago

You could try walking around a planet instead of fast traveling.

[–] PoopMonster@lemmy.world 1 points 1 year ago

Use the scanner tool, I find I have the opposite experience most people have while exploring. Many people say there's nothing to do, I hate it when I pick a random ass moon in some god forsaken system and keep fining structures littered all over the damn place. I just wanna be the first person on this planet and find animals and shit, yet there's always a solar farm, mining rig or small lab in the middle of fucking nowhere.

[–] BigBananaDealer@lemm.ee 2 points 1 year ago

when i first played skyrim i fast travelled everywhere. then years later i did a no fast travel playthrough and wow, the sheer amount of quests i had never seen before was astounding