this post was submitted on 21 Jun 2023
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I think they're looking for a roguelike and not a roguelite, but those are great roguelites!
What is the difference? I'm not familiar.
There seems to be some disagreement over the term, but I have always liked the explanation that "true" Roguelikes are "like Rogue", in that they have randomly-generated maps, permadeath, and nothing saved between runs; meanwhile Roguelites feature a "meta-progression" system that allows the player some kind of persistent progress that carries over between runs, and maybe other QOL features.
I did a small write-up off my understanding here, but that's coming from someone that's only dabbled in both and I may have missed some stuff.