this post was submitted on 25 Sep 2023
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Hi,

I want to play some d&d with two friends soon; and the role as dm came to me. (we would want to increase the group size if the first few small adventures run good)

My experience in rpgs is limited to maybe 5 runs (Shadowrun 4th Edition) and a few adventures (two if which I was GM) in "Das Schwarze Auge". But both now over a decade ago.

One of the adventurers in the group has a bit of experience and shouldn't be a problem; the other adventurer (my gf) has never played any rpg before.

I ordered the core rule set (player,master,monster-handbook) bundled with xanathars (and a dm-screen). On top of that enough dices and the book "candlekeep mysteries"

Do I need anything else? Any tipps for preparation? How important is the tabletop aspect i see popping up here in some pics?


edit:

Thanks for all of your tips!

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[–] mo_ztt@lemmy.world 6 points 1 year ago

Return of the Lazy Dungeon Master is in my opinion basically what the DMG should be. It's an excellent guide to, basically, not just the rules but how to run an excellent game. This topic is not covered in the DMG with any effectiveness, which is kind of weird when you think about it.

The DM Lair is also pretty good in my opinion, in-depth videos with a lot of experience and insight behind them. It's particularly good if you're dealing with one specific type of problem or situation you're trying to approach better in your game. There's probably a video about it.

Also, bin the DMG treasure rules. They make no sense. If you're playing a module, then you're okay, but if you're doing homebrew I would recommend just abandoning 5e's economy and using the Pathfinder 2e economy instead or something. I tried 5e's tables and they were bad, I tried rolling my own guidelines and the result was also bad, IDK, if you figure out a good system, let me know.