this post was submitted on 20 Sep 2023
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AppLovin’s attempts to acquire Unity last year turned sour when Unity opted for a merger with rivals ironSource instead . Now, in the ongoing shockwave of Unity's unpopular introductio...

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[–] halcyoncmdr@lemmy.world 17 points 1 year ago (3 children)

That's because both Unity and Godot use C# while Unreal uses C++ for development. It is much easier to move from Unity to Godot since they use the same language for development. Moving to Unreal basically means starting over.

[–] KSPAtlas@sopuli.xyz 6 points 1 year ago (1 children)

Unity C# and Godot C# havr different APIs and writing in GDScript is best practise in godot afaik

[–] murtaza64@programming.dev 3 points 1 year ago

Yeah exactly, Unity and Godot both use C# the same way React and Svelte both use JavaScript. Definitely some level of transferability, but honestly worth learning GDScript in my opinion because it's a simple language and a pretty good fit for game scripting, and the one that gets first class attention from Godot.

[–] jayrhacker@kbin.social 4 points 1 year ago (1 children)

Pretty sure Godot has it's own scripting language (hence the prompt converting all the C#/JS code from Unity).

Unreal is C++ but it's also another commercial proprietary engine, so they could rug-pull in the same way.

[–] zik@aussie.zone 2 points 1 year ago

Godot supports C# as well as its native python-like GDscript.

[–] sirspate@kbin.social 4 points 1 year ago

I mean, UnrealCLR exists