this post was submitted on 13 Sep 2023
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Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won't be overcharged.

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[–] recycledbits@discuss.tchncs.de 28 points 1 year ago (2 children)

Was Unity lying yesterday or are they lying today?

Yes and yes. It's not an either-or situation.

[–] nothingcorporate@lemmy.today 9 points 1 year ago

Good point, they can't both be true...but they CAN both be false. I'm hiring you as my lawyer.

[–] echodot@feddit.uk 3 points 1 year ago (3 children)

Well it kind of is. Either they can differentiate between a new install and a repeat install, or they can't.

[–] recycledbits@discuss.tchncs.de 13 points 1 year ago* (last edited 1 year ago) (1 children)

It's also possible that they can't track new installs either.

FAQ:

How is Unity collecting the number of installs?

We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.

Which is some kind of weird nebulous BS.

They're not saying their engine phones home and/or collects data from end-user devices. With the associated data protection nightmares.

[–] luciole@beehaw.org 14 points 1 year ago

Oof. This is corporate lingo for "we'll pull a number out of our ass and charge the dev accordingly". "Proprietary data model" makes it clear they intend to remain conveniently (for them) opaque about it.

[–] ReversalHatchery@beehaw.org 1 points 1 year ago

If they see things other than the totals and devs will still be overcharged, then they have lied both times