this post was submitted on 12 Sep 2023
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A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.

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[–] Goronmon@kbin.social 5 points 1 year ago* (last edited 1 year ago) (1 children)

Bethesda’s seeming disdain for anything that could be considered a fun and seamless mechanic is frustrating.

Or that the technology available doesn't really make this type of setup reasonable?

Star Citizen is trying to do this and it's been how long with how much money spent?

Would Starfield be a better game if they sacrificed the quests/content/companions and just made a game that was more like Elite Dangerous or No Man's Sky?

That’s fun, that’s what I wanted, and I don’t think it’s really expecting that much.

I mean, CIG has been trying to make a game that does what you want for the last 13 years and they aren't close yet. Maybe it's not as easy as you want it to be?

[–] StefanAmaris@kbin.social 6 points 1 year ago (3 children)

Star citizen has been able to do "all that" for at least 4 years, and most consider it a glorified tech demo

In Star citizen you can also do all those things with other players too

If you think "they aren't close yet" it might be worth trying it out during one of the free fly events - the only cost is your time to download and play it.
Having an opinion is fine, having an informed opinion is better

[–] Goronmon@kbin.social 2 points 1 year ago (1 children)

I actually backed the original Kickstarter.

If it's close, when is the release date?

[–] StefanAmaris@kbin.social 1 points 1 year ago

If things continue the way it has been, never would be the best estimate of a release date.

Depending on the last time you logged into a session, the current status is between playable and entertaining and nightmare of lag/desync issues making it something most people would want to avoid

In a purely technical sense, if CIG locked the code branch and set 100% of the creative teams to the task, the current system could replicate a Starfield level game and do so in a seamless manner.

It wouldn't be without issues but something I consider plausible

[–] CMLVI@kbin.social 2 points 1 year ago (2 children)

If it's just a glorified tech demo, then it doesn't seem like it's able to be compared to a released and completed game? Unless the designation of tech demo means something I'm not aware of.

[–] Goronmon@kbin.social 3 points 1 year ago* (last edited 1 year ago)

It's like that that old programming joke:

The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time.

[–] StefanAmaris@kbin.social 1 points 1 year ago (1 children)

I have a strong suspicion the project will fall to development hell and never really be completed in the sense other games are.

[–] CMLVI@kbin.social 1 points 1 year ago

I only know of it from memes about it's development, but I would agree from what I know. Scope creep seems to be a thing there. Ambitions are great, until they get in the way of every other aspect of the game lol

[–] WeLoveCastingSpellz@lemmy.fmhy.net 1 points 1 year ago (1 children)

Well nms had all that seven years ago at launch

[–] StefanAmaris@kbin.social 2 points 1 year ago (1 children)

A good point, and the popularity and sales of NMS reflect that

[–] WeLoveCastingSpellz@lemmy.fmhy.net 1 points 1 year ago (1 children)

Yea meant to reply to the commen you dere replying to welp

[–] StefanAmaris@kbin.social 2 points 1 year ago (1 children)

As far as I can tell I was replying to you, I agree that NMS had those things at launch

Nah lol what I am saying is that I meant to reply to the same comment that you were earlier replying to anyway have a nice day/night