this post was submitted on 29 Aug 2023
153 points (100.0% liked)
Gaming
30525 readers
83 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I was fortunate enough to not run into any of the quest-breaking bugs. Had no issues doing what I wanted to do. What I did run into a lot was buggy scripting where dialogues assumed I had information I didn't, so I wouldn't know what my companions were talking about some of the time.
The bigger problem in my eyes is spells/items/class abilities/feats not working correctly and being outright non-functional in some cases. That's going to be an enduring problem for replays, and it's not encouraging to me that very little has been done on this since release.
I do think this game wouldn't have scored as well as it did if so many publications didn't rush to press with half a playthrough. In this particular case, I think the game--bugs and all--is still a strong GotY contender, but I really hope there's a conversation being had in the professional games criticism sphere about how this practice could cause a scandal in the future.
As it is, I'm genuinely surprised the reviewers aren't coming under fire more than they have for this. I come from an era where publishing a review without completing a game would have been unconscionable.
Do you have an example? Haven't noticed that yet in 110h of playing.
For the items, etc. the ones I can remember offhand are:
There's also stuff on the plus side, like Titanstring Bow double dipping with Lightning Charges or, famously, Haste and Haste-like effects (Elixir of Bloodlust) granting second attacks on each additional action for lv. 5+ martial classes. It's possible Larian just balanced it this way, but I don't think so. It's crazy broken.
The pole arm button is on the far right of the bottom bar gui thing, to the right of items.
Okay, I'm seeing it now. It's sort of like Ranger's Horde Breaker. It only appears after an attack and it disappears after the turn.
all possible actions should show up on the K panel, I have dragged the "non-lethal toggle", the eldritch blast push toggle and all of those the the actual bar to be able to juggle them.
These two don't show up there unfortunately under normal circumstances. The first Horde Breaker attack shows up there, the follow-up doesn't until the first has already been executed. The feat one doesn't even have a similar indicator there. It's kind of a weird implementation.