this post was submitted on 29 Aug 2023
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Gaming

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[–] Ashtear@lemm.ee 14 points 1 year ago (15 children)

I was fortunate enough to not run into any of the quest-breaking bugs. Had no issues doing what I wanted to do. What I did run into a lot was buggy scripting where dialogues assumed I had information I didn't, so I wouldn't know what my companions were talking about some of the time.

The bigger problem in my eyes is spells/items/class abilities/feats not working correctly and being outright non-functional in some cases. That's going to be an enduring problem for replays, and it's not encouraging to me that very little has been done on this since release.

I do think this game wouldn't have scored as well as it did if so many publications didn't rush to press with half a playthrough. In this particular case, I think the game--bugs and all--is still a strong GotY contender, but I really hope there's a conversation being had in the professional games criticism sphere about how this practice could cause a scandal in the future.

As it is, I'm genuinely surprised the reviewers aren't coming under fire more than they have for this. I come from an era where publishing a review without completing a game would have been unconscionable.

[–] Duke_Nukem_1990@feddit.de 7 points 1 year ago (14 children)

Do you have an example? Haven't noticed that yet in 110h of playing.

[–] Ashtear@lemm.ee 6 points 1 year ago (4 children)

For the items, etc. the ones I can remember offhand are:

  • Boots of Stormy Clamour (applies Reverberation with conditions) - never seen it proc with any of the conditions I've tried. Meanwhile, Diadem of Arcane Synergy will (likely incorrectly) proc on damn near anything, even self-buffs.
  • Jhannyl's Gloves (auto-cures Poison/Paralyze/Blindness) - hasn't worked for me once. The +1 to saving throws is active though.
  • Goad (disadvantage on attacks, from Battle Master subclass) - either doesn't work or is very inconsistent.
  • Uncanny Dodge (Rogue) - I think everyone that's played a Rogue knows this one. It's got a weird passive effect implementation that auto-disables a lot.
  • Chromatic Orb - having occasional issues getting Storm Sorcerer's Heart of the Storm to proc with this. Still pinning this one down, if anyone else has run into it?
  • Lucky (feat) - doesn't reroll incoming crits.
  • Polearm Master (feat) - I have no idea where the bonus action is. Either I'm blind or it's just missing.

There's also stuff on the plus side, like Titanstring Bow double dipping with Lightning Charges or, famously, Haste and Haste-like effects (Elixir of Bloodlust) granting second attacks on each additional action for lv. 5+ martial classes. It's possible Larian just balanced it this way, but I don't think so. It's crazy broken.

[–] breakfastburrito@beehaw.org 4 points 1 year ago (1 children)

The pole arm button is on the far right of the bottom bar gui thing, to the right of items.

[–] Ashtear@lemm.ee 3 points 1 year ago (1 children)

Okay, I'm seeing it now. It's sort of like Ranger's Horde Breaker. It only appears after an attack and it disappears after the turn.

[–] fushuan@lemm.ee 2 points 1 year ago (1 children)

all possible actions should show up on the K panel, I have dragged the "non-lethal toggle", the eldritch blast push toggle and all of those the the actual bar to be able to juggle them.

[–] Ashtear@lemm.ee 2 points 1 year ago* (last edited 1 year ago)

These two don't show up there unfortunately under normal circumstances. The first Horde Breaker attack shows up there, the follow-up doesn't until the first has already been executed. The feat one doesn't even have a similar indicator there. It's kind of a weird implementation.

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