this post was submitted on 26 Aug 2023
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For the DLC, it really depends on what catches your fancy.
Inner Strength gets you Warlocks, Bards, and Monks, all extremely fun classes to play, along with the Dragonborn race. Just like 5e, the breath weapon is a bit underwhelming, but the class makes for a fantastic Paladin.
Primal Calling gives you the Half-Orc race, along with Barbarians and Druids. Barbarians can be overpowered at times, especially the Path of Stone subclass, which was very fun to play. Druids are basically walking health potions–their only really viable subclass (at least that I could tell) is the Circle of Balance, which is an extremely strong healer.
The Lost Valley is a side campaign that's somewhat shorter than Crown of the Magister, but has much more replay value because of the different factions. It also gets you one new subclass for most classes.
Palace of Ice is a sequel campaign to Crown of the Magister, where you play with the same characters as before. It also gives you the Tiefling and Gnome races.
I would recommend Inner Strength over Primal Calling, and Lost Valley then Palace of Ice, unless you really want to play a Tiefling or something. If you're more interested in making characters, get the race/class DLCs first. If you're more interested in playing through the stories, get the story DLCs first. But also, there's nothing wrong with playing the main campaign before buying any DLCs. That's what I did!
Thanks! I'll probably start with the main campaign first. Unless there is a certain class or race that may be more fun to play, then I'll maybe consider that as the first DLC.