this post was submitted on 24 Aug 2023
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Recently, i had to move from nixos to windows against my will simpy because of anti cheats. While i dont game that much, the few games i enjoy playing are all online with some kind of anti cheat. I used to dual boot but i was tired of having to wait for my slow hdd to load windows (i only have one ssd). I literally used linux for everything else but because of anti cheats i am forced to move to windows. I managed to make it a little better by using wsl2 and removing bloatware but it will never be the same as linux

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[–] BURN@lemmy.world 2 points 1 year ago (16 children)

There’s unfortunately not much to do.

Linux is inherently less “secure” to developers. They have to sacrifice anti-chest efficiency to enable them on Linux, which is a tradeoff most aren’t willing to make.

Most every game I play requires me to stay on windows. I don’t really get any enjoyment out of single player games anymore. So windows stays as the primary OS and that’s likely never going to change.

[–] sugar_in_your_tea@sh.itjust.works 3 points 1 year ago (6 children)

But it's not. Easy anti-cheat, for example, works on Linux. The problem isn't with Linux, it's that developers don't target Linux, so their anti-cheat systems don't work on Linux.

And that's fine with me, though it would help Linux adoption if those games worked on Linux. But it's not an inherent limitation of Linux, it's just something devs need to proactively support.

[–] calzie@lemmy.ml 3 points 1 year ago (1 children)

Correction, EAC barely works on linux. Apex is just safer because Respawn themselves are putting in some effort.

Well yeah, you can't expect a third-party anti-cheat to solve all of your problems, each game is going to have idiosyncrasies.

I think Valve's Overwatch system is a fantastic example of ways to innovate without compromising a user's security or requiring platform-specific cheat detection. It's probably not enough on its own (those reviewers need data), but to me it's preferable to something more invasive like BattleEye. A lot of that can be done server-side, by running player movements through an AI model that detects players that fit certain patterns, or don't fit common patterns.

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