this post was submitted on 23 Aug 2023
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Xbox boss Phil Spencer has addressed the fact Baldur's Gate 3 launches on PS5 before Xbox Series X and S in an interview at gamescom 2023.

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[–] Die4Ever@programming.dev 4 points 1 year ago* (last edited 1 year ago) (1 children)

They should've figured out a way to communicate that the Series S will last until next gen, but the Series X would get more cross-gen games when next gen launches

Or they should've known that RAM is hard to scale on and they could've included an extra 2GB or so in the Series S lol

But I'm actually a believer that BG3 could be made to run on XSS even with split screen, it's just gonna take more work and reduced graphics maybe audio quality too, and smarter data streaming from the SSD

[–] stopthatgirl7@kbin.social 7 points 1 year ago (1 children)

Or they should’ve known that RAM is hard to scale on and they could’ve included an extra 2GB or so in the Series S lol

They really should have. It’s got 2Gb less than the One, which is where all these problems are coming from.

And as for getting BG3 running on the S, well, Microsoft has had to send out some of their engineers to help Larian figure out how to do it, so I doubt it’s going to be an easy job.

[–] NuPNuA@lemm.ee 3 points 1 year ago (1 children)

Wasn't the general idea that direct storage means data moves from the SDD to the GPU skipping RAM, hence the need for less. It's possible Larian aren't used to dealing with direct storage since the PC doesn't have it in most systems even now and so just brute forced things the old way on PS5? That's why MS engineers have to go and show them how to use the new architecture.

[–] conciselyverbose@kbin.social 3 points 1 year ago

On PC, the point is that you can skip RAM and go straight to VRAM. You still need the assets in memory while you use them. It's faster but it's not that much faster. With unified memory there isn't that distinction. That's one of the ways consoles can be better optimized than a general PC build.