this post was submitted on 15 Jun 2023
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Go - Weiqi - Baduk
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I can say quite a lot about players and students shouldn't use AI to learn, like you shouldn't use AI to judge every 0.1 or 0.5% winrate loss or even just mistakes differ less than 2 or 3 points. Or try to research branches in joseki that have similar winrate, and just pick whatever without understanding the surrounding stones associated with each choice, or just try to justify overplay in your own games, despite it creates early fighting or variations that you obviously aren't prepared for (like don't jump out and simplify the situation and insist on fighting it out, without the reading skill). If you cannot follow the logic, even for pro's moves/tesuji, that would confuse you and even make you play worse, since if you cannot internalize them, it would simply put doubt in your own judgements.
You have to be able to play them out much further down the line to see where the punishment lies in these recommendations, or they won't mean a thing or be helpful. A number is just a number and during the game, you won't magically get a sense of these numbers in your head. You will still need to see the shapes and reading them out. Help to find local weak spots are probably the best use. But be sure to settled positions elsewhere, or use localized suggestion filters, to help only finding those local position analysis. For the whole board judgement, players usually need to be high dan or above to really appreciate the reason for early tenuki, and leaving aji.