Go - Weiqi - Baduk

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A place for players of Go / Weiqi / Baduk and anyone who wants to learn.

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cross-posted from: https://lemm.ee/post/42546711

2024 Peter Freedman Memorial Oregon State Go Tournament

November 16 & 17, 2024

The Oregon State Tournament Returns to Portland Japanese Garden!

The tournament will take place over the course of two days, with 5 rounds of play where all players play in all 5 rounds. Participants will be divided into multiple divisions based on rank, with the top 8 entrants competing the Oregon State Championship Open. The highest placing Oregonian in the Open Division will claim the title of Oregon State Champion and add their name to our Championship trophy. Top placers in each division will take home Cash Prizes and potential additional prizes from our sponsors (prize pool still be finalized).

In addition to participants getting to compete in the Yanai Classroom at the beautiful Japanese Garden, visitors to the Garden will also get to enjoy a demonstration are where volunteers will teach the basics of Go to Garden Visitors.

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Not only did Ichiriki win the finals, he won it 3-0! I love it that a Japanese top player was finally able to win the most prestigious international go title (for the first time actually), after decades of Japanese pros having a reputation of not really being a match anymore for Korean and Chinese pros. I enjoyed watching this review Michael Chen 1p AGA made about all the games in the match: That video is more than 2 hours long, but it’s not boring at all ...

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The problems on this site were created using neural nets to automatically extract positions for each rank from high-level games where the neural net thought the next move would be instinctive for a pro but might be educational or non-obvious for players of that rank.

Trying to get back into the game a little, and I've just noticed that https://neuralnetgoproblems.com/ is still online! Whole-board positions from real games, asks you to predict the next move. It's really good if you enjoy that sort of thing.

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Well, I finally found out how to subscribe to c/baduk from here. Any baduk players still hanging around?

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The NAGF pro qualifiers are underway. Really grateful to Devin craze and baduk club for going the extra mile to add some real sparkle to the broadcasting side of thingss!

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These guys do a pretty nice job of covering the news of the professional go scene in English for everyone! Iv found its been a cool way to get into the world of professional go and learn more about the players and the rivalries and the stakes being played for. Check them out!

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With 50 spots open the NAOL is extending registration to July 19th. This gives players 5 more days to join. The first game will be July 25th and the league will run to August 22nd.

The NA Online League will be hosting its 4th Season. As long as you’re a member of either the Canadian, USA, or Mexican go associations, you can play for free. Compete and get your games reviewed by professional players, and strong amateurs. Here is a list of our current teachers:

Yoonyoung Kim (8P) Yilun Yang (7P) Ryan Li (4P) Kevin Yang (1P)

Chris Sagner (6D) Rav3n117 Jeremiah Donley (6D) Tangjie Dwyrin (5D) Shawn Ray (4D) Clossius

You can register Here: https://leago.gg/e/naol-2023

Any questions refer to our FAQ: https://docs.google.com/document/d/1E5N2CTYFG39SaJ3r-jOGvL2E_bMy1S3oawY7m8lMfUE/edit?usp=sharing OGS page: https://online-go.com/group/12634 Email: naol@usgo.org (edited)

@Mikito S (1D) Extending registration, 50 more spots open for NA Online League Season 4 With 50 spots open the NAOL is extending registration to July 19th. This gives players 5 more days to join. The first game will be July 25th and the league will run to August 22nd. The NA Online League will be hosting its 4th Season. As long as you’re a member of either the Canadian, USA, or Mexican go associations, you can play for free. Compete and get your games reviewed by professional players, and strong amateurs. Here is a list of our current teachers: Yoonyoung Kim (8P) Yilun Yang (7P) Ryan Li (4P) Kevin Yang (1P) Chris Sagner (6D) Rav3n117 Jeremiah Donley (6D) Tangjie Dwyrin (5D) Shawn Ray (4D) Clossius You can register Here: https://leago.gg/e/naol-2023 Any questions refer to our FAQ: https://docs.google.com/document/d/1E5N2CTYFG39SaJ3r-jOGvL2E_bMy1S3oawY7m8lMfUE/edit?usp=sharing OGS page: https://online-go.com/group/12634 Email: naol@usgo.org (edited)

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Game I played this morning as White where I lead for most of the game and ended up winning. However both players missed a huge move. A thermonuclear fusion tesuji if you will. Can anyone spot the move that would win black the game from the jaws of defeat?

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The BadukTV YouTube channel publishes all these amazing quality broadcasts of professional match events. Have there been any attempts to closed caption these programs? Its such an amazing wealth of content that I wish was more accessible for the western audience.

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How am I supposed to start playing it?

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A game I played a few years ago against a bot while I was learning the game. Cat decided to come finish the job (I was white and its black to play)

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Its so great to see a baduk community on the fediverse. With the recent change of reddits API Iv been pretty passionate about contributing to real, working, free and open source alternatives. I hope we can get some traction going!

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Some example pics/vids

I finally have this in a completed enough state to share! This is my DIY electronic 9x9 go board, complete with stone detection, LEDs, and full connectivity to OGS. I'll probably make a seperate build guide/process as I figure it's complicated enough not to mix with the boards features.

As it stands, the board has three main modes, Singleplayer (Vs an OGS bot), Multiplayer (vs any OGS opponent), and a demo/test board. It can resume in progress games on OGS, and can start new bot games (currently it cannot start a new multiplayer game, I'm honestly not sure if that's really necessary with open challenge wait times). It has full illegal move/ko detection, and (mostly) is capable of reconnecting if the conneciton to the OGS server is lost. It can estimate the current score locally courtesy of GNUGo. A local SGF file is also generated for every mode and can be saved for future reference.

I still need to finish implementing the stone removal phase, at the moment it'll just accept whatever the opponent approves (which could definitely be an issue if found out!), but this will only be needed for multiplayer. Also online undos. It can be done, but will be a bit tricky due to how the board tracks previous moves.

There's a lot more I can share but I don't want to spam, I'm happy to answer any questions y'all have!

some build/progress pics

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Tsumego Hero is one of my favorite online tsumego sources, along with 101weiqi. I like the large number of problems from different collections and being able to do subsequent related problems for a topic, in contrast to random problems like on blacktoplay.

Today I decided to give that site another look (did only 101weiqi for a while) and found that they have a time-limited mode with different unlockable levels, very similar to the popular "strength test" on 101weiqi or badukpop. I just did a couple of problem sets and it looks very polished, which is amazing if you consider it's just made by few people (mainly Joschka Zimdars), doesn't have ads and no premium subscriptions. (You can get some donation perks but it only requires a one-time donation and you really don't need the perks like more board textures.)

My personal approach is doing tsumego from different sources, I like both apps, different websites but also have tsumego books and do tsumegos from go journals. I thing seeing different styles is useful and that way it's more fun and less monotonous.

(Here some hashtags because I want to share this post on my mastodon as well, thanks to federation, and there they help: #baduk #weiqi #go #gogame #tsumego #goproblem)

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Besides this being a news for Ichiriki Ryo now had a lead of 3 to 1 against Iyama Yuta (just 1 more win to get the Honinbo title), the scoring of this game also showed a quite rare situation, when they played more than 361 moves (total 364 moves for this game). One side completely filled up during manual scoring, and had to count stones off the board.

In the case of this game, it was filled to one side with 4 space left on the board for black, and 3 extra white stones off the board, hence 4 vs -3, so black win by 0.5 in the end { 4 - (-3) - 6.5 komi}. (If you found odd that the total count are 360 stones, but there are 364 moves, it is because they run out of stones, so they had to exchange two prisoners during the final dame filling phase in order to finish the game)

The sgf record can be found here http://eidogo.com/#Pbj2YrFZ:0,364

BTW, this is also a game where the Japanese rule and the Chinese rule give different results. With 6.5 komi, the Japanese rule gives B+0.5, but with 7.5 komi in the Chinese rule, it is W+0.5 (or W+1/4 子 with Chinese half counting of total 184 black area => {184 - 3.75 - 180.5 = -0.25}). Also notice, this is not solely because the Chinese rule has more komi, but more to do with white plays the last move. In games where black plays the last move, the result might be the same (cases with seki and how the last ko is filled can raise more tricky situations and differences).

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submitted 1 year ago* (last edited 1 year ago) by ALoafOfBread@lemmy.ml to c/baduk@lemmy.ml
 
 

I have been playing Go with my friend (who has a Chess background) for a while now. We started on 19x19 boards but he found it really overwhelming and struggled. He wanted to switch to 9x9 and we have now played several 9x9 games.

These games are just for fun and I don't think he has much intention of ever playing seriously, so it doesn't really matter, but I feel like the skils developed playing 9x9 are really not all that applicable to a real game other than just basic life/death, some endgame stuff, etc.

I started on a full sized board, and I ran a successful club where we started beginners off on full sized boards, so I don't really know how others do it. What do you think about starting beginners off on 9x9? When do you think they should transition to larger boards?

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I've come across "diagram" in translations from Chinese weiqi sources, but I'm not sure what is meant by this. Would the usual term in English be something like game record/kifu, opening patterns/fuseki, patterns generally or an idea that's not got an easy translation?

It's apparently translated in Chinese-English Dictionary of Weiqi Terms but I don't have access to that.

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submitted 1 year ago* (last edited 1 year ago) by countingtls@lemmy.ml to c/baduk@lemmy.ml
 
 

This is a game played on June 19 between Ueno Asami (as black) and Fujisawa Rina (as white). At move 159, Asami cut with K14.

It involves a followup of the life and death of the white group M10, and most human players would be able to judge it, but AI (from Golaxy to Katago) all seem to deem it "alive" and continue to fight without securing the life of that group first. While a human player can read out the sequence like Rina did during the game and make the right choice.

But it takes like 10k+ playouts before AI realize the K14 cut is a very good move, and (with few playouts AI even judges K14 as a blunder). And it takes millions of playouts before AI realizes the M10 white group is in trouble.

What other AI blindspots and hallucinations have you seen in real games?

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One of the main aspects of the subreddit I enjoy is the monthly review/help threads. even though I never actually posted in one for help, reading through the reviews left for other people's games always felt really helpful as someone starting out with the game!

This community isn't particularly active (yet) but I think part of that has to do with the relatively limited amount of Go content there is to post on a daily basis. I think promoting more discussion and advice threads may help to grow the community here!

I'll go ahead and post one of my games in the comments, and I'd be happy to look over anyone else's, although right now OGS puts me at 15kyu so I'm not sure how helpful my analysis would be.

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I've been using AI to review my games for a while, but how do you personally use AI to learn?

I've found it really helpful in strengthening my joseki as well as general game-sense/intuition. Re-training myself on which moves feel correct.

One weird result has been that a lot of my intuitions that I used to brush away in favor of moves that I felt were more big-brained, turned out to be the moves that the AI prefers. So I'm having to work through when I'm overthinking moves.

The main problem I find is that it is so much better than I am that I can't understand the logic sometimes - so I walk away with "Well, that move was just better, I guess" and fail to get a good understanding.

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Kids are creative, and smart kids will get bored very quickly, even if repeat exercises are necessary practice for them.

(There is no badukshitposting community on lemmy. Maybe we should accommodate more diverse posts here).

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I've heard of the "carving" about weiqi, but never actually saw it, or even saw a picture of it till I start researching the history.

The report in the link was written by the head of the Luoyang Weiqi Museum, so I am farily confident the authetisty of the pictures she took. And I will make a brief translation and introduction below:

First of all, these carvings are called 畫像石. a very specific styles of carvings used in the Han Dynasty China (the 2nd century BC to the 2nd century AD). So very high confident it is of its time.

Here are the overall picture of the stone the carving is from

The dimension is 254 cm in length, 85 cm in height, and 26 cm thick, weight more than 1000 kg.

We can see other recreation activities next to the "博弈", people were dancing and playing some kind of instrument (likely some kind of drum, or bell).

There are other carvings of some daily activities in the back of the stone as well

In the close up shot, we can see there are two types of game boards carved on the stone, one is Go in the front, and another smaller board on the side, called (where only recently we've uncovered the actual game board for it), and Go has been associated with it for a very long time - "博弈". We are certain they were both quite prominate during the Han Dynasty (probably more for 博 than weiqi).

Very hard to make out the number of lines on the carving, it degraded quite a bit. But it is for sure more than 9 lines or 13 lines, and on the range at least 15 plus even up to 19. (simply cannot tell for sure, and cannot rule out the original stone worker made it incorrectly to begin with)

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Original Article here: https://www3.nhk.or.jp/news/html/20230606/k10014091431000.html?fbclid=IwAR0VyKkbUUeqNqmdexOtwGMaDhgBRVqv7wpzVBQ8i7Cts7GQrEVxuA1a7lc_aem_th_ARJ4Nk1RqOw4FpfYqtNx7YcPfAXpfqtdmLKWdoB2LVHS-xALYoh3ruEBhulQ7JnRN30

Posted on 6th June 2023.

Not really a Go incident but it became a big issue in the Go world in Japan since Go and Shogi are closely related. Since it happened to Shogi it may very well happen to Go as well.

Do you think the incident could've been prevented?

Full article:

It has been revealed that the student who won this year's "Student Meijin Tournament," where the winner is granted qualification to participate in certain professional shogi competitions, has been disqualified for violating tournament regulations by using a shogi AI app during the game.

According to the All Japan Student Shogi Federation, the organizer of the "Student Meijin Tournament," after the final match held in Tokyo on the 4th, some participants raised concerns about the male student who emerged victorious, stating that "there were too many instances of absence from the board during the game and requested an investigation."

Subsequently, the federation conducted an inquiry with the student in question and discovered that he had possessed a smartphone with the power on during the game. It was found that he had used a shogi AI app that inputs the game position and suggests the best moves during the final and semifinal matches.

According to the tournament regulations, electronic devices should be turned off during the game, and the use of mobile phones during absence from the board is not permitted. It is specified that violators who are found to have used shogi software during the game will be disqualified.

As a result of the deliberation, the male student was disqualified, and the runner-up student was promoted to the winner's position.

According to the federation, the male student has not provided detailed explanations regarding the matter.

The "Student Meijin Tournament" is a competition that determines the top student shogi player in Japan. It has a history of 79 years and is sponsored by the Japan Shogi Association. The winner is granted qualification to participate in the "Asahi Cup Shogi Open Tournament" aimed at professional shogi players.

The All Japan Student Shogi Federation, in response to an inquiry from NHK, stated, "We have a belief in trusting the participants, so it is disappointing and surprising. We will deal strictly with any misconduct."

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