this post was submitted on 23 Aug 2023
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I mean it mostly for people who haven't played the original in the first place.
I mean, imagine someone new plays e.g. the remaster of Dark Forces, thinks it's dope and goes to try some other FPS of the era which doesn't have a remaster. And they find it's unplayable, won't run etc.
Even tho almost any old game can run totally fine in an emulator or DOSBox, it just might need some control tweaks.
I think that's a better way to go around than this remaster spree. In 30 years, today's remasters will need remasters anyway, with whatever bells and whistles will be deemed as necessary at the time (like trophies today). While the original can still remain and just brought to modern era with newer emulation or whatnot.
Btw I'm not hating, just pondering.
Right now there are writer and actor strikes going on. Not just for TV and film but any SAG actor isn't taking a role. Any unionized writer isn't taking a job. Right now there's a tremendous lack of talent to make new stuff so they're going back and grabbing whatever sold best that they still can rerelease.
Yeah I'm personally not a fan of the remake trend unless it's a substantial feature add or a major spruce-up to an old game. Even then, I don't think they are replacements to the originals. Especially since in my ideal scenario we're looking at new engines and thus different game behaviors no matter how close they try to stick to the source material.
One thing that we'd get with better game preservation is a higher bar for remakes. I feel the excitement that people feel towards remakes today tends towards "wow, I get to (re)play this non-current-gen game!", when imo it should be "wow, they've really improved on this readily available game!"