this post was submitted on 15 Jun 2023
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Gaming
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Code doesn't go bad with time, that's not really how it works. And game engines tend to be a Ship of Theseus situation, where just because it's still the same "engine" in theory, doesn't mean that large parts (or all of it), haven't eventually been replaced or refactored over the years.
Unreal Engine has been around for 30 years at this point, would you also consider that an "asthmatic engine"?
Some engines get better and some just get more and more spaghetti duct tape.
No, what I mean is that this engine always had a cobbled up together with duct tape feels to it. It's also the beauty of it.