this post was submitted on 17 Aug 2023
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Gaming

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[–] DaSaw@midwest.social 3 points 1 year ago* (last edited 1 year ago) (1 children)

People talk about it all the time. Longtime fans just don't care. I've been playing these since Daggerfall. Bethesda Softworks makes a very particular kind of game this is very appealing to some of us, and nobody else makes them like that, not that I'm aware of. You think Skyrim was buggy on release? It's got nothing on Daggerfall, but I loved it anyway.

Mods make the game better, give them a longevity they wouldn't otherwise have. Skyrim with Frostfall and a needs mod is almost my dream game. But I was perfectly satisfied with the game on Day 1.

[–] Mandy@beehaw.org 1 points 1 year ago (2 children)

Im no stranger to daggerfall either but that just highlights the problem with the company but some fanatics who blindly follow then

Their games don't have to be buggy messes till modders do bestesdas job for them, mods should primarily enhance, not fix.

And these people who don't care (as you that is) are one key problem why bethesdas and other companys launch their games like an alpha they'll never fix (hows their ducttape held severly outdated engine gonna cripple this title I wonder)

[–] DaSaw@midwest.social 1 points 1 year ago (1 children)

We have multiple generations of developers releasing like this. With a few rare exceptions (which are the only games from 15+ years ago most people remember), all games release buggy. Even on console, for every Super Mario Bros. that played the way it was supposed to, there were ten unplayably buggy examples of licensed shovelware. And half of "Nintendo Hard" was just that these games were janky as fuck.

Games are hard to make. Ridiculously huge and complex games are even harder to make. If you think you can do better, please do so.

[–] Mandy@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

dont you see the inherit problem that these devs all themselves created with the increasing cost, increasing scope, increasingly forcing bigger retention spans? these games dont need to be this needlessly huge and even than there is no need to have them almost broken (have you SEEN how cd project red always releases their games?)

i never said it was that much better back than, its just much easier to have all of this garbage available than it was back than cause now its flooding the online stores

and of course "do it better yourself than", i dont have to be a mastercoder to recognise subpar quality, i dont need to be a masterchef to know when something tastes bad