this post was submitted on 14 Jun 2023
48 points (100.0% liked)
Gaming
30525 readers
88 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I never could get into Crusader Kings or Europa Universalis. I generally love grand strategy and play a ton of things like Civilization but for some reason Paradox's maze of menus and mechanics never seems to click for me.
I'm the same. On paper, Stellaris sounds like a game that could be my all time #1. It has everything I love in games, but my lord .... the learning curve. I have tried it three times now and I could just never get over it. It's like it's not even a curve lol, it's a flat straight up vertical wall.
For me part of that is that they massively rejigger the game mechanics all the time. Now, that's not necessarily a bad thing, as they're trying to improve game rules, but if you learn to play the game as it works one way and then there are some major changes in how things work, it means that you have to do a mental reset (especially if you don't start a new game realizing that things are now working differently, so you don't realize that you need to reset). And it's a game where you need to understand how things work and plan ahead using that understanding, so not knowing what you don't know is kind of a liability.
EDIT: That being said, of all the Paradox games that I own, Stellaris is definitely been the one that I've gotten the most enjoyment out of.
honestly i think having been in on the ground floor makes things easier. its way easier to learn the changes to mechanics you already understand than it is to learn mechanics that were designed to be, in almost all cases for Stellaris, more complicated than the original, already complicated mechanics.