this post was submitted on 14 Aug 2023
58 points (85.4% liked)

Technology

59454 readers
5184 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] eager_eagle@lemmy.world 2 points 1 year ago (1 children)

One of the selling points of cloud gaming is exactly to be able to play it right after purchasing it without all that hassle. No more downloads, installs, game and driver updates, and hardware limitations.

We don't have that much control over steam games either. Whether the game is in our storage or not doesn't matter at all. Being able to play it it's what matters.

[–] Earthwormjim91@lemmy.world 3 points 1 year ago* (last edited 1 year ago) (1 children)

Which is why a game streaming service makes sense.

But that’s all it is. A service. You don’t own anything about it. You pay a few bucks a month and get to play games without having the hassle of having a console or pc.

Cloud gaming makes sense and I’m not arguing against that. But not from an ownership perspective. Cloud gaming is gaming as a service in its purest form. A subscription system is perfect for that.

[–] eager_eagle@lemmy.world 0 points 1 year ago* (last edited 1 year ago)

We have never owned any creative work, we are granted the rights to use a copy. It's always been this way.

Owning was never the important part, it's about being able to play/use/enjoy it.