this post was submitted on 14 Jun 2023
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Gaming

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[–] Lols@lemmy.world 21 points 1 year ago (2 children)

this, i despise the focus on polygon and texture counts so goddamn much

games from a decade ago are still popular and still look good, can we please just focus on performance and actual mechanics

[–] query@lemmy.world 11 points 1 year ago (1 children)

And story/worldbuilding.

I don't want a game of a movie of a book, but I like when there are reasons behind the actions and choices.

[–] RustedSwitch@lemmy.world 1 points 1 year ago

I want to upvote this twice

[–] communist@beehaw.org 8 points 1 year ago (1 children)

Eh, I think we're about to hit complete photorealism on those things without it mattering at all anyway

What we really need is easier access to assets.

[–] GlitchyDigiBun@lemmy.fmhy.ml 1 points 1 year ago

Photogrametry has pretty much secured photorealistic baked-in effects without any additional computational power. Just by using real photos (especially 3D scan photos) you cut out mapping, toning, and forming (all together a 1hr+ process) all in one step. That, coupled with modern engine lighting and an eye for what makes things "real" and you get that one bodycam footage game that everyone was jaw-dropped about.