this post was submitted on 05 Aug 2023
39 points (86.8% liked)
Baldur's Gate 3
6246 readers
158 users here now
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
Spoilers
If your post contains any possible spoilers, please:
- Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.
- Use the appropriate spoiler markup to conceal that content in the body of your post.
Thank you!
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I've got about ten hours in on a controller (DualSense) on Steam. One thing: you'll always get Xbox controller icons if Steam Input is enabled. If you disable that in game properties, you'll get PlayStation icons for PlayStation controllers.
But there are a few things that really don't work well for controllers atm:
Please, please can we not have radial menus? If we must have them, don't require the stick to be held in the direction -- let the last position of the stick dictate the selection without the need to hold. As it stands, it'll start moving the cursor in the next menu because you have to keep the stick held while making the selection. It's annoying constantly seeing my map blip a little in the direction that the radial selection was made. Much better would be to just have some kind of square menus usable with the d-pad (like literally every other game menu).
"Examine" for items is straight up broken in the controller interface. If the item is small, it shows up behind its descriptive text and everything is not centered with a ton of wasted space. The item can be rotated but not zoomed, because right stick vertical is for scrolling the descriptive text.
There is no adjustment of analog sensitivity at all. Like, really? Yes, you can do it with Steam Input, but a) my controller kept disconnecting with it enabled, and b) then can't have PS icons per first bullet point.
I had hoped that the Steam Controller might come to the rescue by allowing mouse on right pad with the controller interface. But, as far as I can tell, this is impossible because the game does not support split input. Steam Controller can be KBM with mouse on right pad, but the game will not show the controller interface (and text is smaller without it).
Overall just wish it was a bit more customizable. I hope a couple of these things improve at least after the PS5 release (e.g. the bugged examine screen).
This probably isn’t what you want to hear but you can make a really really great split setup using SteamInput. The only reason I haven’t used it for the final game is because I play a lot on desktop, not just Deck and I don’t have a steam controller. But on Deck with its trackpads I can access most of the UI and still have the trackpads for selecting items and combat. I guess the only big thing you can’t do is move the party with the left stick, but they didn’t bother me too much. I think I might prefer it to either purely kb/m or controller setups.
I had to do this too for the correct icons to show up for the PS in the game.
I have an Xbox controller and I own a PS5 with a few controllers. I've tried both and like both. I do like the touch pad curser to help click and start the game from the lauch pad. (I hate lauch pads. They don't work well with Big Picture Mode and 4K TVs.)
Fwiw, you can skip the launcher by adding --skip-launcher to the game launch options in its properties on Steam. This does force DX11 mode without some other adjustment though (just in case you're running Vulkan mode).
I prefer Vulkan. The Launcher is not a big deal. i just don't think it's needed.
Loving the game and Larian.
You can also skip the launcher and use Vulkan, it's just a different launch option (don't recall exactly at the moment but should be easy enough to find; it's also different for Linux and Windows). Basically you have to get it to launch bg3.exe instead of bg3_dx11.exe.