this post was submitted on 04 Aug 2023
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I've read before that Pulse really had a difficult challenge, since it had to really resolve a lot of hardware vendor quirks that essentially would never be resolved. PipeWire gets the advantage of not having those early growing pains, because Pulse went through them. I'm not involved with the development of either to really know one way or another the truth behind that story.
Sounds reasonable to me. The day only has so much hours. Software engineering is always a story of trade-offs, isn't it?
Why do you think these issues have nothing to do with drivers? Apart from confusing controls, all of these can be attributed to hardware and driver quirks.
All of the following is speculation on my side and just stated as fact for easier reading / writing.
Because it did not allow for the functionality that exposed those bugs (as in PulseAudio provided features that should work according to documentation, but didn't)
Because these bugs got fixed after PulseAudio exposed them.
Have it your way dude, I ditched PulseAudio for PipeWire over two years ago (see my post at https://www.reddit.com/r/linux_gaming/comments/kufrmu/pipewire_audio_is_so_good_now/) and never looked back. But I strongly believe that PulseAudio, despite its flaws, was an overall gain for Linux audio and I dislike people bashing the work of others.